A Genre With No Good Entry
Photo-dating games already existed — and some had real audiences — but none of them were well-made. Confusing interfaces, ugly design, ad overload, and lifeless results screens were the norm. Players tolerated these issues because the core concept is genuinely fun: look at a photo, figure out when it was taken.
The opportunity wasn't to invent a new genre. It was to build the version that should have existed already — one where the UX was as engaging as the concept itself.


